This concept is amazing! Shame this was really short. Any idea on when the full release will be? Super interested!
A downloadable game
Brielle is an experimental puzzle game tackling the everyday effects of anxiety. Identify and face your anxieties that block your way.
- OS: Windows 7+
- DirectX: Version 9.0
- Storage: 296 MB available space
- Sound card: Intergrated audio interface
- Move: W, A, S, D/arrow keys or left stick
- Jog: Shift key or left bumper
- Manipulate camera: Mouse movement or right stick
- Interact: Left mouse button or A button
- Skip: Spacebar key (while in dialogue)
- Pause menu: Escape key or start button
Project Manager, Game Designer, Concept Artist, Programmer, Lead Writer, Voice of Matthew & the Sailor, Casting, Lead Voice Director, Dialogue Recordist & Dialogue Editor.
Environment Artist, Writer, Voice of Brielle, Voice Director & Dialogue Recordist.
- Manufactura K4
- Unity Technologies
- Keijiro Takahashi
- Unity Technologies
- Unity Technologies
- Chris Zabriskie
- The Tumbled Sea
- Sound Jay (www.soundjay.com)
- YouTube Audio Library
- Isaac Edmunds
- Daniel Hale
- James Horsley
- Efraim & Ruben Meulenberg
Brielle copyright © 2017 Raymond Cripps. All rights reserved.
"I Need to Start Writing Things Down" and "Land on the Golden Gate" by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0).More licensing information available at creativecommons.org/licenses/by/4.0. More artist information available at www.chriszabriskie.com.
This software is provided 'as-is' without any express or implied warranty of any kind. In no event will the author be held liable for any damages arising from the use of this software.
|Updated||25 days ago|
|Tags||Abstract, artgame, Atmospheric, Experimental, Female Protagonist, Non violent, Relaxing, Singleplayer, Third Person, Walking simulator|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Gamepad (any)|
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Thank you for playing! Unfortunately I have put this project down for the time being and as of the past few months have been working on Project: Feline. While this project has a very different tone and is more gameplay-oriented, I am excited to bring some of the concepts explored in Brielle into the plot of Feline. Thanks again for your comment!
Is there something I'm missing with volume options? I have my speaker's dial set to what it usually is for games, both in game volume sliders turned down to 10%, and the game volume in the Windows Volume Mixer down to about 15%, and all dialogue and option clicking was still extremely loud. Adjusting the in-game sliders didn't seem to change the music or sound fx volumes at all actually.
(only somewhat related side question I've been curious about, feel free to ignore if you want: Is there some technical reason why so many games have volume sliders on a 0-100 scale, but can only be adjusted in increments of 10? Why not just make the scale 0-10?)
Hi! Sorry for the late response, but this volume dilemna you have described appears to be a programming fault. At some point in the projects development, the engine was updated to include more audio and mixing tools. The volume in-game acts a bit wierd because it appears to use a logarithmic scale, so anything below ~70% sounds very very quiet. It also seems that I didn't program the interface clicking sounds to use the volume either, my bad! To answer your second question, I personally use a 0-100 scale as I like to think of it as a percentage (%), and I set the incriment to 10 beause I personally prefer only a fixed level of incriments (e.g. I can't stand it when the TV volume is 19 instead of 20). Although, I am noticing many new games using incriments of 10, or 1.0. For me, 0-100 is just a personal preference.
Gotcha. That's a weird way for the engine to do volume, but does explain it. Don't worry about the late response, things happen (I work for a state agency, I'm used to far longer waits). And that's interesting about the volume thing. I've got my own personal quirks with numbers, just with multiples of 5 instead of 10, so I get what you mean. Thanks forresponding :)
Interesting concept. We like the design .
We made a short video while testing :Can't wait for the full release.
Keep up the good work!
I have no idea what to say about the ending but i've enjoyed the game :)
Haha I'm sorry for the abrupt ending man. Unfortunately that's all that was developed for the time being. I may make a return to the project if people like the idea enough. Thanks for playing through the game, your feedback is much appreciated!
A really nice looking game. pretty short so far but you have the graphics down. i'm sorry i couldn't take it seriously but it looks go so far.