Project Feline (Prototype)
A downloadable game for Windows
ANIME CATGIRL PARKOUR!
Project Feline™ is an anime style parkour adventure starring Gabi, an animal-human hybrid endowed with feline abilities. Players build momentum by running on walls, grinding on rails and sliding down hills to traverse complex environments as fast as possible.
Ride any surface!
Run on walls, grind rails & slide down hills at high speed to traverse complex and challenging environments.
Combo parkour moves to build insane momentum!
Gabi's advanced physics allows players to build momentum in any situation. Performing consecutive wall runs, grinds, and slides yields more speed. Master Gabi's feline abilities to maintain momentum and parkour through an anime adventure!
Uncover alternate routes and shortcuts!
Momentum is key. Master Gabi's momentum to reach alternate paths and shave vital seconds off your best time!
Explore gorgeous 3D anime environments!
Project Feline™ uses advanced techniques to faithfully emulate the hand-drawn anime look in full 3D. Lose yourself in vibrant anime cityscapes powered by Unreal® Engine!
Copyright © Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps.
|Updated||5 days ago|
|Made with||Blender, Adobe Photoshop, Adobe After Effects, Logic Pro, Unreal Engine|
|Tags||3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller|
|Links||Steam, Homepage, Devlog Series, Patreon, Reddit, Discord, Instagram, Twitter, Facebook|
|Operating System||Windows® 7 64-bit||Windows® 10 64-bit|
|Processor||Dual-core processor, 2.4 GHz||Quad-core processor, 2.5 GHz or faster|
|Graphics||DirectX® 11-compatible device||DirectX® 11-compatible device or higher|
|Video Memory||1.9 GB VRAM||2 GB VRAM or higher|
|Memory||4 GB RAM||8 GB RAM or higher|
|Sound||Integrated audio||DirectX® 11-compatible device or higher, 16-bit|
|Storage||3.34 GB available space||3.34 GB available space|
Requirements are subject to change.
- Extract the contents of this folder to your preferred location
- Run the executable to launch the game
|Action||Primary mapping||Gamepad mapping|
|Move character forward||W||Left Stick Y+|
|Move character backward||S||Left Stick Y-|
|Move character left||A||Left Stick X-|
|Move character right||D||Left Stick X+|
|Rotate camera up||Mouse Y+||Right Stick Y+|
|Rotate camera down||Mouse Y-||Right Stick Y-|
|Rotate camera left||Mouse X-||Right Stick X-|
|Rotate camera right||Mouse X+||Right Stick X+|
FOR HOME USE ONLY. All unauthorized access, use or transfer of the product or its underlying copyright and trademark works is prohibited. To the fullest extent permitted by law, you must not reverse engineer, decompile, disassemble or copy any portion of the Software, or create any derivative works, or otherwise attempt to create source code from Software object code.
This software is provided 'as-is' without any express or implied warranty of any kind. In no event will the author be held liable for any damages arising from the use of this software.
- Why I Declined $100K Development Funding | Devlog #3517 days ago
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33Mar 12, 2022
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- Creating Momentum-Based Movement: Project Feline Devlog #32Nov 05, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020