"Just Hire More Devs" | Project Feline Devlog


Why do solo game devs choose to spend years on a single project? Wouldn't it be faster to just hire a team? In this devlog, I put that advice to the test and bring on a 15-year industry professional to codevelop new tools and maps for Project Feline's demo. The results will shock you!

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This was a very interesting watch and one of the worst ways to learn that you should always check a contractor's job during execution and on delivery, not way later - something I've indirectly learned from seeing my family hire masons to fix stuff at home.

At least the new main menu screen didn't need any rework, right?