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Devlog
How a Project Feline Devlog Is Made
September 14, 2024
by
Raymond Cripps
Thanks for waiting so patiently for more Project Feline devlogs. I don't have one ready for this month, but while we wait I posted a new video showing how one of my devlog gets made and why they can t...
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Designing Characters With Soul | Project Feline Devlog
June 28, 2024
by
Raymond Cripps
3
Hello, Raymond here. For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving the art direction and engineering various systems and tools to de...
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Conversation with Project Feline developer Raymond Cripps
April 24, 2024
by
Raymond Cripps
1
I was recently invited on The Red Tunic Podcast to talk with Link about video games, how I got into the industry, games I think are underrated, life outside of video games, and to share some wisdom I'...
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Designing Enemies | Project Feline Devlog
April 13, 2024
by
Raymond Cripps
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fugitive. Stay out of sight and run far aw...
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Now on Discord!
March 03, 2024
by
Raymond Cripps
2
The community has always been an integral part of Project Feline. Some of you may recall earlier in development I ran a public Discord server for fans of the game. This server quickly grew to many tho...
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100K Subscriber Special Q&A!
December 20, 2023
by
Raymond Cripps
Thank you for 100K YouTube subscribers! Join me on the couch where I'll be answering your questions while revisiting some video games from my childhood...
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Thank you for 100K subscribers on YouTube!
November 29, 2023
by
Raymond Cripps
2
When I started posting my projects to YouTube, I never expected anyone to take an interest in them. I still have much to do, but I have learned a lot and your generosity and encouragement inspires me...
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"Your Combat Sucks" | Devlog #38
November 17, 2023
by
Raymond Cripps
1
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's j...
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Staying Motivated | Devlog #37
September 25, 2023
by
Raymond Cripps
1
This episode is a love letter to you and the Feline community at large for standing by me. In this episode I discuss my struggles with motivation and self-doubt during some pivotal decisions throughou...
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Avoiding Development Hell | Devlog #36
July 22, 2023
by
Raymond Cripps
3
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game around small levels, but this doesn't go a...
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Indie Game Funding Is a Nightmare | Devlog #35
January 21, 2023
by
Raymond Cripps
11
My plan to secure funding for my dream game goes astray when awarded a government grant tied to a dubious funding agreement fraught with legal contradictions and worrying long-term ramifications for m...
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Screen Australia awards Project Feline the Games: Expansion Pack grant
July 19, 2022
by
Raymond Cripps
7
UPDATE (2022/08/19) : With great care, we have decided to withdraw from Screen Australia's Games: Expansion Pack fund will be taking Project Feline elsewhere. We were very dissatisfied with Screen Aus...
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Making Music for My Indie Game | Project Feline Devlog #34
May 21, 2022
by
Raymond Cripps
11
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clank. Composers like Hideki Naganuma, Tomoy...
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"Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33
March 12, 2022
by
Raymond Cripps
6
Designing a game with fast movement is hard. The faster the character moves, the faster they traverse through levels. Play-time is fleeting, and nobody wants to buy a game with only a few minutes' wor...
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Project Feline approved for Epic MegaGrant!
December 30, 2021
by
Raymond Cripps
8
I am pleased to announce that Project Feline was approved for funding from the Epic MegaGrants program! It was a huge milestone for me to see this project go from a game I was making in my bedroom to...
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Creating Momentum-Based Movement: Project Feline Devlog #32
November 05, 2021
by
Raymond Cripps
6
For most of this year, I've been busy completely re-vamping Project Feline's core gameplay. After many months, I am proud to present a new momentum-based movement system, ledge-grabbing, vaulting, mel...
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"Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Game Devlog #31
July 30, 2021
by
Raymond Cripps
4
Developing games sounds like a dream job, but it’s not all fun and games. This devlog episode explores some of the many hardships faced, be it practical or psychological, when working to ship your f...
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New Movement, New Graphics & More! – Update 0.10.0
December 13, 2020
by
Raymond Cripps
1
In this devlog episode, we'll be looking at the new features and updates to Gabi's movement system, new slide-steering mechanics, double-jumping and air-dashing, camera controls, and the new free-roam...
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Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game Devlog
October 30, 2020
by
Raymond Cripps
2
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-style parkour game, Project Feline! More f...
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Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devlog
September 25, 2020
by
Raymond Cripps
6
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unreal Engine's powerful lighting and atmos...
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The Asset Store Failed Me So I Made My Own Models: Project Feline Indie Game Devlog
August 31, 2020
by
Raymond Cripps
2
In this devlog episode, we'll be exploring the development process behind creation of my own custom 3-d environment models for my upcoming indie game—Project Feline! We'll be going through my entire...
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Time Trial Mode – Speedrunning In a Semi-Open World (Update 0.9.3)
July 18, 2020
by
Raymond Cripps
4
In this devlog episode we'll be exploring the new time trial race mode implemented into the semi-open environment for my anime-style parkour game—Project Feline! I've also made some other changes to...
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Creating a Semi-Open World For Project Feline – Update 0.9.2
July 07, 2020
by
Raymond Cripps
I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we'll be exploring my level design process, gathering and transforming reference from real-world locati...
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NEW MAP! 2 Weeks of Level Design in UE4 – Update 0.9.1
May 31, 2020
by
Raymond Cripps
2
In this devlog episode, we'll be looking into my level design and block-out process for a new vertical slice map for my third-person wall-running parkour game, Project Feline! We'll be exploring my le...
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Creating the Game World
May 21, 2020
by
Raymond Cripps
In this devlog episode, we'll be looking at the world design and concept sketches for a new vertical slice map for my third-person wall-running parkour game, Project Feline! We'll be exploring my idea...
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Enemies & New Maps! – Update 0.9.0
March 27, 2020
by
Raymond Cripps
1
In this devlog episode, we'll be looking at the new AI Enemies, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be taking...
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Grind Mechanic & New Maps! – Update 0.8.0
February 24, 2020
by
Raymond Cripps
4
In this devlog episode, we'll be looking at the new grind mechanic, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be ex...
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Speedometer, Unlimited Lives & More! – Update 0.7.1
January 12, 2020
by
Raymond Cripps
3
In this devlog episode, we'll be looking at some quality-of-life bug fixes and improvements made to the gameplay prototype for my third-person wall-running game, Project Feline. Thanks to feedback fro...
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Porting My Anime Character From Blender to Unreal Engine 4: Project Feline Indie Game Dev Log #19
December 30, 2019
by
Raymond Cripps
Have you ever made a character for a game, but struggled to port it to an engine? In this dev log episode we will be porting my 3D character, Gabriella, from Blender 2.8 into the Unreal Engine (UE4) f...
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Creating a 3D Anime Character From Scratch (Part 7 – Animation)
December 30, 2019
by
Raymond Cripps
2
Why does 3-d anime look so artficial? In this indie game dev log episode we will be exploring the animation process behind Gabriella, the protagonist for my upcoming indie game, Project Feline, and ho...
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Creating a 3D Anime Character From Scratch (Part 6 – Rigging)
November 09, 2019
by
Raymond Cripps
In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve created a full rig for this character, inclu...
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Creating a 3D Anime Character From Scratch (Part 5 – ILM Map)
October 10, 2019
by
Raymond Cripps
1
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community demand, we will be exploring the techniqu...
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Creating a 3D Anime Character From Scratch (Part 4 – Shading)
September 16, 2019
by
Raymond Cripps
1
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Ble...
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HOW MANY EARS DOES SHE HAVE? Indie Game Developer Q&A
September 10, 2019
by
Raymond Cripps
2
How many ears does Gabriella really have? Find out in this video! Today I answer your community questions from my YouTube comments and Discord server about indie game development, and my upcoming game...
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Creating a 3D Anime Character From Scratch (Part 3 – Texturing)
August 19, 2019
by
Raymond Cripps
3
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model from a diffuse set of polygons to a hig...
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Developing a Solo Indie Game: Project Feline Q&A
August 10, 2019
by
Raymond Cripps
1
Thank you all so much for helping my YouTube channel grow to over 20K subscribers! Join me in this Q&A video where I answer your questions from the communtiy Discord server ! Questions range i...
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Creating a 3D Anime Character From Scratch (Part 2 – Facial Detail & Sci-Fi Armor)
July 24, 2019
by
Raymond Cripps
5
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline ! We will be transforming the base humanoid mesh into Gabriella...
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Creating a 3D Anime Character From Scratch (Part 1 – Character Design & Base Model)
July 11, 2019
by
Raymond Cripps
4
In this indie game dev log episode, we will be going through the development of a new in-game character model for Project: Feline! We will cover my, character design and creation pipeline up until the...
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Update 0.7.0: New Map, Wall-Run Combos and More!
June 21, 2019
by
Raymond Cripps
2
In this devlog episode we will be looking at my approach towards building a new map for my third-person wall-running game, Project: Feline. We will also be looking at some mechanical changes made to t...
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