Update 0.7.0: New Map, Wall-Run Combos and More!
Project Feline (Prototype) » Devlog
In this devlog episode we will be looking at my approach towards building a new map for my third-person wall-running game, Project: Feline. We will also be looking at some mechanical changes made to the wall-ride, such as the new curve path and combo system, as well as showing off a new website and download page for the game.
Project Feline Devlog Series playlist
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Files
Feline_0.7.0_Win64.zip 128 MB
Jun 21, 2019
Feline_0.7.0_Linux.zip 127 MB
Jun 21, 2019
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33Mar 12, 2022
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- Creating Momentum-Based Movement: Project Feline Devlog #32Nov 05, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020
- Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game De...Oct 30, 2020
- Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devl...Sep 25, 2020
Comments
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the wall run. that's her signature.
duper awesome!!!
Glad you like it dude :)
no problem. Bless your project be complete!