Creating a 3D Anime Character From Scratch (Part 4 – Shading)


In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Blender 2.8 using the Eevee renderer, employing techniques from cel-shaded games like Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing

Project Feline Devlog Series playlist

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