Creating a 3D Anime Character From Scratch (Part 4 – Shading)
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to create an anime-style cel shader in Blender 2.8 using the Eevee renderer, employing techniques from cel-shaded games like Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
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- Now on Discord!53 days ago
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
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