Porting My Anime Character From Blender to Unreal Engine 4: Project Feline Indie Game Dev Log #19
Have you ever made a character for a game, but struggled to port it to an engine? In this dev log episode we will be porting my 3D character, Gabriella, from Blender 2.8 into the Unreal Engine (UE4) for my upcoming indie game, Project Feline! Throughout the video we will explore the process behind porting models, textures, the anime cel-shader, and animations! Be sure to subscribe to see more videos on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Conversation with Project Feline developer Raymond Cripps14 days ago
- Designing Enemies | Project Feline Devlog24 days ago
- Now on Discord!65 days ago
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
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