Porting My Anime Character From Blender to Unreal Engine 4: Project Feline Indie Game Dev Log #19


Have you ever made a character for a game, but struggled to port it to an engine? In this dev log episode we will be porting my 3D character, Gabriella, from Blender 2.8 into the Unreal Engine (UE4) for my upcoming indie game, Project Feline! Throughout the video we will explore the process behind porting models, textures, the anime cel-shader, and animations! Be sure to subscribe to see more videos on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal

More from Project Feline
Website | Devlog | Merch | Donate | Community

Follow Project Feline
YouTube | Twitter | Instagram | Facebook

Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook

Raymond's Games
itch.io

Raymond's Art
ArtStation | DeviantArt

Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud

Get Project Feline (Prototype)

Leave a comment

Log in with itch.io to leave a comment.