Creating a 3D Anime Character From Scratch (Part 6 – Rigging)


In this indie game dev log episode, we will be looking at the rig created for Gabriella, the protagonist for my upcoming indie game, Project Feline. I’ve created a full rig for this character, including bones that can squash and stretch, a fully rigged face, tail, whiskers and more! I created this rig using Rigify, employing the same techniques as triple-A companies like Blizzard and Pixar, making use of animation controllers to make animation as easy as possible!

I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal

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