Creating a 3D Anime Character From Scratch (Part 5 – ILM Map)


In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community demand, we will be exploring the techniques involved in the creation in the ILM map from Gabriella's anime cel shader, employing techniques from Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal

More from Project Feline
Website | Devlog | Merch | Donate | Community

Follow Project Feline
YouTube | Twitter | Instagram | Facebook

Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook

Raymond's Games
itch.io

Raymond's Art
ArtStation | DeviantArt

Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud

Get Project Feline (Prototype)

Leave a comment

Log in with itch.io to leave a comment.