Creating a 3D Anime Character From Scratch (Part 5 – ILM Map)
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community demand, we will be exploring the techniques involved in the creation in the ILM map from Gabriella's anime cel shader, employing techniques from Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
More from Project Feline
Website | Devlog | Merch | Donate | Community
Follow Project Feline
YouTube | Twitter | Instagram | Facebook
Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook
Raymond's Games
itch.io
Raymond's Art
ArtStation | DeviantArt
Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- "Just Hire More Devs" | Project Feline Devlog12 days ago
- How a Project Feline Devlog Is Made98 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
Leave a comment
Log in with itch.io to leave a comment.