Creating a 3D Anime Character From Scratch (Part 5 – ILM Map)


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In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community demand, we will be exploring the techniques involved in the creation in the ILM map from Gabriella's anime cel shader, employing techniques from Guilty Gear Xrd and DragonBall FighterZ! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing

Project: Feline Dev Log series playlist

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