"Your Combat Sucks" | Devlog #38
Project Feline (Prototype) » Devlog
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.
Hoodie Gabi merch available through JAN 1!
Follow the development journey!
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- How a Project Feline Devlog Is Made67 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
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