Grind Mechanic & New Maps! – Update 0.8.0
In this devlog episode, we'll be looking at the new grind mechanic, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be exploring how I decided on which mechanics to develop for my prototype by focusing on the gameplay experience, and how I contstructed new maps using the "action block" technique used by Respawn Entertainment for Titanfall 2's single player campaign. A new build is available for free public testing!
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Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- How a Project Feline Devlog Is Made66 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
Comments
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also will you add a guy character version?
will this be available for chromebook? it looks really good but since it is windows and linux only right now i can't test it out. i am unsure how you would get it supported by chromebook as it is web based but as an extention, google app, or open.___.com should work, as far as i can tell the open.___.com is for apps like spotify but it may work for game apps like this.