Creating a Semi-Open World For Project Feline – Update 0.9.2


I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we'll be exploring my level design process, gathering and transforming reference from real-world locations into a fully playable 3-d map. We'll also be exploring my use of quick and iterative level block-outs to rapidly test design and gameplay. In addition, I'll be sharing my thoughts on how inspriation for storytelling can be found from the mundaneness and beauty in everday life.

Like and Subscribe to see more videos and devlogs on indie game development!

Project Feline Devlog Series playlist

Support on Patreon | Subscribe on YouTube | Follow on Twitch | Join our Discord

Follow Raymond
YouTube | Twitch | Twitter | Instagram | Facebook

Raymond's Games
itch.io

Raymond's Art
ArtStation | DeviantArt

Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud

Files

feline-win-64.zip 240 MB
Version 0.9.2 Jul 07, 2020
feline-win-32.zip 212 MB
Version 0.9.2 Jul 07, 2020
feline-linux.zip 255 MB
Version 0.9.2 Jul 07, 2020

Get Project Feline (Pre-Alpha)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.