Creating a Semi-Open World For Project Feline – Update 0.9.2
I made a semi-open world for my anime-style parkour game, Project Feline! In this devlog episode we'll be exploring my level design process, gathering and transforming reference from real-world locations into a fully playable 3-d map. We'll also be exploring my use of quick and iterative level block-outs to rapidly test design and gameplay. In addition, I'll be sharing my thoughts on how inspriation for storytelling can be found from the mundaneness and beauty in everday life.
More from Project Feline
Website | Devlog | Merch | Donate | Community
Follow Project Feline
YouTube | Twitter | Instagram | Facebook
Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook
Raymond's Games
itch.io
Raymond's Art
ArtStation | DeviantArt
Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud
Files
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- "Just Hire More Devs" | Project Feline Devlog11 days ago
- How a Project Feline Devlog Is Made98 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
Leave a comment
Log in with itch.io to leave a comment.