NEW MAP! 2 Weeks of Level Design in UE4 – Update 0.9.1
In this devlog episode, we'll be looking into my level design and block-out process for a new vertical slice map for my third-person wall-running parkour game, Project Feline! We'll be exploring my level design techniques, including level blocking, use of visual composition and lighting, varied pacing, and the creation of satisfying shortcuts for skilled players. All of this, and more, for the creation of a new in-game environment.
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Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Designing Enemies | Project Feline Devlog9 days ago
- Now on Discord!51 days ago
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
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