Creating Momentum-Based Movement: Project Feline Devlog #32
For most of this year, I've been busy completely re-vamping Project Feline's core gameplay. After many months, I am proud to present a new momentum-based movement system, ledge-grabbing, vaulting, melee combat, new maps, characters and more!
There is a lot to cover from the last year of development, but for the moment I have made a devlog focusing on the changes to the fundamental game mechanics and movement.
Gabi's movement now utilizes physics and momentum. Players can run on walls , slide down hills and grind on rails to build Gabi's momentum.
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