Creating Momentum-Based Movement: Project Feline Devlog #32
Project Feline (Prototype) » Devlog
For most of this year, I've been busy completely re-vamping Project Feline's core gameplay. After many months, I am proud to present a new momentum-based movement system, ledge-grabbing, vaulting, melee combat, new maps, characters and more!
There is a lot to cover from the last year of development, but for the moment I have made a devlog focusing on the changes to the fundamental game mechanics and movement.
Gabi's movement now utilizes physics and momentum. Players can run on walls , slide down hills and grind on rails to build Gabi's momentum.
Files
Project Feline - Pre-Alpha (Windows, 64-bit) 2 GB
Version 0.11.0-b2 Nov 05, 2021
Project Feline - Pre-Alpha (Linux) 2 GB
Version 0.11.0-b2 Nov 05, 2021
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Designing Enemies | Project Feline Devlog5 days ago
- Now on Discord!46 days ago
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
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