Creating Momentum-Based Movement: Project Feline Devlog #32
Project Feline (Prototype) » Devlog
For most of this year, I've been busy completely re-vamping Project Feline's core gameplay. After many months, I am proud to present a new momentum-based movement system, ledge-grabbing, vaulting, melee combat, new maps, characters and more!
There is a lot to cover from the last year of development, but for the moment I have made a devlog focusing on the changes to the fundamental game mechanics and movement.
Gabi's movement now utilizes physics and momentum. Players can run on walls , slide down hills and grind on rails to build Gabi's momentum.
Files
Project Feline - Pre-Alpha (Windows, 64-bit) 2 GB
Version 0.11.0-b2 Nov 05, 2021
Project Feline - Pre-Alpha (Linux) 2 GB
Version 0.11.0-b2 Nov 05, 2021
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Project Feline (Prototype)
ANIME CATGIRL PARKOUR!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Making Music for My Indie Game | Project Feline Devlog #347 days ago
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #3377 days ago
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020
- Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game De...Oct 30, 2020
- Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devl...Sep 25, 2020
- The Asset Store Failed Me So I Made My Own Models: Project Feline Indie Game Dev...Aug 31, 2020
- Time Trail Mode – Speedrunning In a Semi-Open World (Update 0.9.3)Jul 18, 2020
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