Creating a 3D Anime Character From Scratch (Part 2 – Facial Detail & Sci-Fi Armor)
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be transforming the base humanoid mesh into Gabriella by adding in her feature characteristics, like her eyes, mouth, hair and her feline ear on the left side of her head. We will also be fully modelling Gabriella's reflex-augmenting FELINE suit in full detail, and I'll be sharing my thought process on designing sci-fi armor! I'm modelling this character using Blender 3D, and taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!
Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal
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Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
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- Avoiding Development Hell | Devlog #36Jul 22, 2023
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