Creating a 3D Anime Character From Scratch (Part 3 – Texturing)


In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be taking my model from a diffuse set of polygons to a highly-stylized anime character through the power of texturing! I'm modelling this character using Blender 3D and texturing it in Adobe Photoshop, taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model
Part 2 – Finishing the Model
Part 3 – Texturing
Part 4 – Shading
Part 5 – ILM Map
Part 6 – Rigging
Part 7 – Animation
Part 8 – Porting to Unreal

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