Enemies & New Maps! – Update 0.9.0
In this devlog episode, we'll be looking at the new AI Enemies, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be taking look into my development process, day-by-day, on how I learned Unreal Engine 4's AI perception system to create patrolling enemy drones and turrets. A new build is available for free public testing!
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Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33Mar 12, 2022
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- Creating Momentum-Based Movement: Project Feline Devlog #32Nov 05, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020
- Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game De...Oct 30, 2020
- Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devl...Sep 25, 2020
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