Enemies & New Maps! – Update 0.9.0
In this devlog episode, we'll be looking at the new AI Enemies, new maps, and improvements made to the gameplay prototype for my third-person wall-running parkour game, Project Feline! We'll be taking look into my development process, day-by-day, on how I learned Unreal Engine 4's AI perception system to create patrolling enemy drones and turrets. A new build is available for free public testing!
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