Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devlog
Project Feline (Prototype) » Devlog
In this devlog episode, we'll be exploring the lighting process for the environment for my indie game—Project Feline! We'll be exploring how I made use of Unreal Engine's powerful lighting and atmosphere systems combined with texturing techniques to make a 3-d anime-style experience!
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Project Feline (Prototype)
ANIME CATGIRL PARKOUR!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Making Music for My Indie Game | Project Feline Devlog #347 days ago
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #3377 days ago
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- Creating Momentum-Based Movement: Project Feline Devlog #32Nov 05, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020
- Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game De...Oct 30, 2020
- The Asset Store Failed Me So I Made My Own Models: Project Feline Indie Game Dev...Aug 31, 2020
- Time Trail Mode – Speedrunning In a Semi-Open World (Update 0.9.3)Jul 18, 2020
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