Speedometer, Unlimited Lives & More! – Update 0.7.1
Project Feline (Prototype) » Devlog
In this devlog episode, we'll be looking at some quality-of-life bug fixes and improvements made to the gameplay prototype for my third-person wall-running game, Project Feline. Thanks to feedback from the community, casual players and competitive speedrunners alike, I've been able to improve my game for the better! A new build is available for free public testing on Itch.io!
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Files
Project Feline - Pre-Alpha (Windows, 64-bit) 2.9 GB
Version 0.7.1 Jan 12, 2020
feline-win-32.zip 668 MB
Version 0.7.1 Jan 12, 2020
Project Feline - Pre-Alpha (Linux) 2.5 GB
Version 0.7.1 Jan 12, 2020
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- How a Project Feline Devlog Is Made71 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
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