Indie Game Funding Is a Nightmare | Devlog #35
My plan to secure funding for my dream game goes astray when awarded a government grant tied to a dubious funding agreement fraught with legal contradictions and worrying long-term ramifications for my intellectual property.
In 2022, Screen Australia, the Australian Federal Government's key funding body for the screen production industry, awarded 4 million dollars in development grants to 31 games as part of the Games: Expansion Pack fund. One of these games was my game, Project Feline. We worked hard to get selected. But once we were in, we quickly realised this grant was not what it seemed. In this devlog, I’ll be telling you the story of how I got Project Feline in and out of one of the worst deals I’ve ever seen.
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33Mar 12, 2022
- Project Feline approved for Epic MegaGrant!Dec 30, 2021
- Creating Momentum-Based Movement: Project Feline Devlog #32Nov 05, 2021
- "Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Ga...Jul 30, 2021
- New Movement, New Graphics & More! – Update 0.10.0Dec 13, 2020
- Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game De...Oct 30, 2020
- Creating a 3D Anime Environment in Unreal Engine: Project Feline Indie Game Devl...Sep 25, 2020
Comments
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Good Lesson. Your father was right to save your team of sign to this trap commercial copy, in this constellation many times and als did one own agreement to let them to sign in. 2 Contracts schould be both sides, so game dev collab together offer your terms, to explain 2 parts ( one part form offer and add the client as part combine all in one agreement) communicate 2 sides, because they go far from law, this could be everywhere next. let say a project/job (client part what expect from company, and company offer part) if obligations not without limit exlusions options with a amount 200% (or 3 years later share 30% for 4 years) to buy out it free of rest contract in peace. keep share xp, all business together with gaming, simple temlates, double sides agreements/record deals, notary, how far the world goes the development to democracy