Time Trial Mode – Speedrunning In a Semi-Open World (Update 0.9.3)
Project Feline (Prototype) » Devlog
In this devlog episode we'll be exploring the new time trial race mode implemented into the semi-open environment for my anime-style parkour game—Project Feline! I've also made some other changes to the game based on feedback from the community.
More from Project Feline
Website | Devlog | Merch | Donate | Community
Follow Project Feline
YouTube | Twitter | Instagram | Facebook
Follow Raymond Cripps
YouTube | Twitch | Twitter | Instagram | Facebook
Raymond's Games
itch.io
Raymond's Art
ArtStation | DeviantArt
Raymond's Music
Spotify | Apple Music | YouTube Music | Bandcamp | SoundCloud
Files
Project Feline - Pre-Alpha (Windows, 64-bit) 2 GB
Version 0.9.3 Jul 15, 2020
feline-win-32.zip 668 MB
Version 0.9.3 Jul 15, 2020
Project Feline - Pre-Alpha (Linux) 2 GB
Version 0.9.3 Jul 15, 2020
Get Project Feline (Prototype)
Project Feline (Prototype)
Anime-style parkour action!
Status | Prototype |
Author | Raymond Cripps |
Genre | Action |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Now on Discord!26 days ago
- 100K Subscriber Special Q&A!99 days ago
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023
- Staying Motivated | Devlog #37Sep 25, 2023
- Avoiding Development Hell | Devlog #36Jul 22, 2023
- Indie Game Funding Is a Nightmare | Devlog #35Jan 21, 2023
- Screen Australia awards Project Feline the Games: Expansion Pack grantJul 19, 2022
- Making Music for My Indie Game | Project Feline Devlog #34May 21, 2022
- "Your Game is Too Short": Parkour Level Design - Project Feline Devlog #33Mar 12, 2022
Leave a comment
Log in with itch.io to leave a comment.